
Resume
A summary of my professional skills and experience.

Whymog
Game developer & blogger
My professional game development portfolio and journal.

Games
Built with Unity, JavaScript & more
A collection of my recent games, hosted on itch.io.

Blog
On design, creativity & media criticism
Updated off and on since 2006. This is where everything else goes.

Silicon Sasquatch
Editor-in-Chief
An independent blog chronicling the increasing diversification and social significance of video games. 2008-present.

The Ludonist
Co-host
A podcast about the games we play. 2015.
work samples
- game development -
Virtual Skeality – art, code, design & production
Skeal – art, code, design & production – featured on Rock, Paper, Shotgun
End Transmission – art, code, design & production
Roundabout – QA & build-breaking
Mainframe – code & design – developed at the Global Game Jam 2015
Arroyo – print design & production
- writing & editing -
"Steam Goes Social" – Silicon Sasquatch
"Capturing the Void: A Game Jam Postmortem" – Gamasutra
"The End of Our Honeymoon with Kickstarter" – Silicon Sasquatch
"Interview with Steve Gaynor of The Fullbright Company" – Silicon Sasquatch
Silicon Sasquatch: The First Year or So – A Silicon Sasquatch book (.pdf)
- web development -
Silicon Sasquatch – design, custom PHP, backend & maintenance
Videogame Franchise Annualizer – code & design
This Website – visual design, HTML & CSS